Blender add-on · Geometry, Shader & Compositor · 4.2 – 5.x
Browse, audit, and clean up Geometry, Shader, and Compositor node groups from a single sidebar panel.
See every node group in the file, filter the list in seconds, and inspect
exactly where each group is used. File Health scores the file from 0–100, while Duplicate
Finder consolidates matching .001 copies only after every user is remapped.
Interactive demo
This interactive sample mirrors the add-on's Geometry browser. It contains one duplicate copy and one orphaned group, giving the sample a score of 43 / 100. Merge the duplicate, clean the orphan, and watch the list and score update after each step.
One duplicate copy of Geometry Nodes and one orphaned group. Start with Merge duplicates.
One system, three editors
Press N in the Geometry, Shader, or Compositor editor and the matching GN Manager, SN Manager, or CN Manager opens automatically. In the 3D Viewport, all three are available from one Nodes Manager tab with a selector at the top.
38-second manager walkthrough. See the browser, active-group tools, cleanup panels, and file-wide utilities working inside Blender.
Columns: Name · Nodes · Groups (nested count) · Objects (users)
Bulk: Scan Unused Sockets · Version Overview · Remove Orphaned · Remove All · Import from .blend · Export Team Manifest (JSON/CSV)
Columns: Name · Nodes · Groups (nested count) · Mats · Objects
Bulk: the same set as Geometry — Scan Unused Sockets · Version Overview · Remove Orphaned · Remove All · Import
Split into two halves, because compositing is scene-specific:
Bulk: Scan Unused Sockets · Version Overview · Remove Orphaned · Remove All · Import
The managers
Geometry, Shader, and Compositor share the same browse, inspect, and act pattern, while each manager surfaces the usage counts that matter to its editor.
Geometry Nodes Manager
Shader Nodes Manager
Compositor Nodes Manager
File-wide tools
Go beyond day-to-day browsing with tools that merge duplicate graphs safely, audit the entire file, and bring trusted groups in from reusable libraries.
Compares full graph topology instead of names alone, identifies matching .001 copies, and remaps every object, material, and parent group before removing the extras.

Score the whole file from 0–100 across duplicates, orphans, broken references, unused sockets, and stray objects, with direct actions for anything that needs attention.

Index a folder of .blend files, search the available groups, and import one without opening its source file. Cached results keep repeat scans fast.

Day-to-day workflow
Set the row count and column widths so names, nesting, node counts, and object usage remain easy to compare.

Select one or more groups, then export them, protect them with Fake User, mark them as assets, or remove them.

Scan unused sockets, review versions, remove orphaned data, or rename multiple groups in one pass.

Resolve stray data, import groups from another file, search across libraries, or hot-swap a group in place.

Who it's for
Managing 50+ node groups and deciding which are safe to delete.
Large material libraries where naming and versioning genuinely matter.
Multi-scene compositor setups across complex production files.
Auditing, cleaning, and exporting node group collections for distribution.